[ Darkam04]: Ok, I'm now starting "moderated mode" on this
channel. Only Mr. Del Castillo, Volkan and myself will be able to
speak in this channel now. Please send me your questions now in
personal messages and I will display them so everybody can read
[Darkam04]: I will give, each time, the name of the sender.
[Ed_Del_Castillo01]: sorry, just catching up.
[Darkam04]: I know that you have many questions to ask, but
first I will let Mr. Del Castillo introduce himself for those of
you who don't know him yet.
[Ed_Del_Castillo01]: how can I help this process?
[Ubi_Volkan]: np Ed. Take your time :)
[Ed_Del_Castillo01]: Hi, I think you all know me, but I'm
Ed Del Castillo. Pres. of Liquid Entertainment. The folks who did
Battle Realms and Winter of the Wolf. wooo hooo [Ed_Del_Castillo01]: :) [Ed_Del_Castillo01]: what now?
[Darkam04]: Splendid : ) . I'm Darkam, the Community Manager
for the French official website of Battle Realms (http://battlerealms.ubisoft.fr).
And Volkan is the Community Manager of the US website
[Darkam04]: Now everyone click on my little name and send
me one (at a time please ;)) question that he want to ask to Mr.
[Darkam04]: (alecThunder): 1. We all know BR had some
multiplayer bugs which made online play a rather furstrating experience.
Will the new game (that is being developed now) have public online
beta testing like WarCraft 3 ? 2. Are you considering investing
more ressources in improving the actual WotW online experience,
remove oline bugs etc. ?
[Ed_Del_Castillo01]: 1. Absolutely. Open beta is in the plan
for the new game (btw really sorry that I can't say anything about
it but Black Label is REALLY strict) [Ed_Del_Castillo01]: 2. I didn't want to bear bad news but
I'd rather be honest with you guys. I don't think that Crave will
be putting more money into the Battle Realms line. I would very
much like to do another BR but Crave is out of the PC business for
[Darkam04]: (SERAPHRowen): Ed you mentioned the team
was being split into two. What will be the roles of each team?
[Ed_Del_Castillo01]: What we want to do is take some people
from team 1 and use them as seedlings for the second team. the first
team will stay about 2/3 to 3/4 the same, and we will hire people
to fill their ranks. The second group will form the "hub-culture"
and work ethic for the second team and allow it to maintain the
"liquid way" of thinking. [Ed_Del_Castillo01]: the first team will stay on our current
project... [Ed_Del_Castillo01]: and the second team will move off and
work on one of the opportunities that's currently in the works.
[Ed_Del_Castillo01]: i can keep going on this if you want.
[Darkam04]: ([LoN]Kamikaze): Will there be a special
edition of the game with a huge box and cool stuff like a poster?
[Ed_Del_Castillo01]: are we talking WoW or the new game?
[Darkam04]: (KamiKaze) The new game
[Ed_Del_Castillo01]: probably not for WoW but boy do I hope
so for the new game. ;) [Ed_Del_Castillo01]: It has that kind of potential [Ed_Del_Castillo01]: I can't wait for you guys to hear about
it. It's gonna be soooooo cool.
[Ubi_Volkan]: Ok...now I'm excited
[Ed_Del_Castillo01]: We just got the wind model in last night,
and all the trees are moving asynchonously, and there's sooo much
cool new stuff we're doing.
[Darkam04]: (Zorroze) In WOW, what new tactical effects
will the new environments have on play?
[Ed_Del_Castillo01]: sorry, i know that this is supposed
to be a Wow chat.
[Darkam04]: eh eh ;)
[Ed_Del_Castillo01]: Caves became our puzzle level environment
in Wow. We really played around with growing our engine so that
we could start thinking about RPG's and diablo style games. Although
it doesn't fully manifest in the expansion, it is a sign of things
to come and did allow for a different style of gameplay than you
were used to in BR...
[Darkam04]: (SERAPHRowen): Ed, on a rating of 1-10
how satisfied were you with BR? What would you change if you could
[Ed_Del_Castillo01]: Snow, was originally made just to provide
another backdrop for players with the units moving a bit slower,
etc. There's so much going on in BR with the terrain already that
some people were overwhelmed, so we purposely tried not to go too
crazy, although the next time you see snow from Liquid it will deform
and crunch under the units leaving trails and furrows. [Ed_Del_Castillo01]: BR without a doubt is the favorite of
all the games that I worked on... [Ed_Del_Castillo01]: even though it didn't sell as much as
C&C or Red Alert, I and the team really put our hearts into BR and
I have never looked back.
[Darkam04]: (CthulhuKid): Why did you add the anti-tower
units? They seem to really prevent people from building a strong
[Ed_Del_Castillo01]: Everytime I see the box on the shelf
it fills me with pride. I just booted it up last night again, I
I'm still really happy with it. [Ed_Del_Castillo01]: Towers... [Ed_Del_Castillo01]: After BR there was a public outcry that
even though the tower building was limited, it was still too powerful.
Being that BR was always about offense over defense, we added the
units to prevent turtling. [Ed_Del_Castillo01]: i'll try to remember to put an x at
the end when i'm done. :) [Ed_Del_Castillo01]: x
[Darkam04]: Thanks Ed ;) [Darkam04]: (CthulhuKid): The units in Battle Realms
were really intelligent, and I liked how they reacted. A lot of
newbs seemed to have a hard time with that. What are your thoughts?
[Ed_Del_Castillo01]: that's a big one... [Ed_Del_Castillo01]: like Kohan, I think BR takes a bit of
getting used to. [Ed_Del_Castillo01]: when we designed the system... [Ed_Del_Castillo01]: we really wanted to bring more real
world simulation into how the units would react because we were
really tired of what we thought was the "dumb" way that most RTS
units deal with threats (ie. just stand there and die).. [Ed_Del_Castillo01]: we also wanted to add a bit of high
drama by having the units run at each other. All of these were noble
intentions, but I think that there are 2 reasons that some newbs
didn't go for it... [Ed_Del_Castillo01]: 1. Unit Control - You need to know what
you can and can't do in BR for the units to feel good rather than
for you to feel like you're fighting them. I think lots of people
would rather have their units just stay there and get hit if that's
what they told then to do, even though it's not how they would react
in the real world. [Ed_Del_Castillo01]: 2. Unit Control ;) - especially new
people, want to be able to do what they want, when they want. We
were trying to put a more realistic combat model where if you were
better than your enemy, you could actually control his units just
like in the real world. this turned out to be a very advanced concept.
for the future... [Ed_Del_Castillo01]: ...we've been working on a system to
give the feeling of more control without removing some of the 'living
world' stuff we were doing. some changes include... [Ed_Del_Castillo01]: 1. if the unit autoruns, he won't lose
stamina. [Ed_Del_Castillo01]: 2. more ability to retreat your guys
out of combat. [Ed_Del_Castillo01]: 2. smarter targeting and weapon use.
[Ed_Del_Castillo01]: 4. longer combats so that players feel
they have more time to react. [Ed_Del_Castillo01]: 5. larger line of sight for all units.
[Ed_Del_Castillo01]: 6. line of sight which exceeds attack
radius. (this is a purely RTS thing. in BR sometimes you can't react
to enemies in time, the next game will give you more time to see
the enemy and decide if you want to fight him.)
* Darkam is looking for the "x" ;)
[Ed_Del_Castillo01]: 7. (experimental) the new game will
allow you to choose fog of war (see the terrain but not the units
unless you're there) OR shroud (see nothing until you uncover) which
will also change battel dynamics. x sorry. x [Ed_Del_Castillo01]: i just get into this. x
[Darkam04]: (kariminho): WoW will includes flyings
[Ed_Del_Castillo01]: there are no flying units in Wow. When
Liquid does flying units you will see units that have altitude control,
not just the hovering at a set distance above the ground that you
see in other RTS's, and as you might imagine, altitude control is
hard.x [Darkam04]: (alecThunder): Is there a possibility
to give Battle Pack testers tools so they can manage the balancing
for WotW themselves (the results would have to be approved by Liquid
of course), instead of depending on a few persons at Liquid ? The
community has enough ressources to keep WotW updated.
[Ed_Del_Castillo01]: I'd never thought about it. That's a
really cool idea. Let me talk it over with the tech guys. [Ed_Del_Castillo01]: x
[Darkam04]: (Zorroze): What's your favorite unit among
the new ones brought in Winter of the Wolf?
[Ed_Del_Castillo01]: The Digger. he's got a lot of life,
and he's funny to watch. [Ed_Del_Castillo01]: x
[Darkam04]: (SERAPHRowen): What other genre's have
you considered with the BR world? I know BR2 has been discussed.
Anything else? Like a MMORPG, FPS, RPG? What do you think the odds
are that a future publisher will pick up another BR universe game?
[Ed_Del_Castillo01]: I love the BR universe. we've thought
about another 2 RTS's, an RPG, and 3rd person shooter/slasher. and
even a fantasy sports game based on Wolfball, the sport that the
wolf Clan plays. We've also thought about a movie and a cartoon
series... and of course, a MMORPG. Don't worry, you will see another
BR game. You may have to wait a bit, but you will see it. [Ed_Del_Castillo01]: x
[Darkam04]: (KingKong[UJ]): And what's your favorite
[Ed_Del_Castillo01]: from a gameplay standpoint its the serpent.
i like the flexibility that their battlegear gives me. from an entertainment
point of view, the wolf clan they are awesome fun to play. i have
to be honest though, when I started i loved the dragon, and then
i loved the lotus. in the office i think the majority of the players
like the lotus though. there's nothing like that feeling of doom
the other players get when Zymeth com [Ed_Del_Castillo01]: x
[Darkam04]: And the fiiiinal question(s) : (alecThunder):
1. How many Battle Packs will follow after the Wotw expansion ?
2. Will there be a Lotus Expansion ?
[Ed_Del_Castillo01]: really tough question. sorry ubi-guys.
i don't think you're gonna see another expansion after this one
for a while. Ubi and Crave have decided not to do another BR. Maybe
you could petition them. ;)
* Darkam try to hide somewhere ;)
[Darkam04]: A little one to finish : (Huitre[uj]):
Is it possible to give a litlle sdk, like Hl or quake, with wow
for make new units, new singles mission or new battle gear?
[Ed_Del_Castillo01]: on a lighter note, if they did decide
to do it, we have the idea for the Lotus expansion already... [Ed_Del_Castillo01]: we created lots of backsotry for this
universe. even more than what i created for C&C. [Ed_Del_Castillo01]: x [Ed_Del_Castillo01]: I'm gonna talk to the tech guys and
see what we can do to support you. (it will probably be very technical
if it happens, since all of that data must be synchronous on all
machines playing.) [Ed_Del_Castillo01]: x [Ed_Del_Castillo01]: sorryx
[Darkam04]: eh ehxxxx [Darkam04]: I think that it's time to end our little chat
now. A big thank you to Mr. Del Castillo for coming and of course
thanks to everyone for your participation ! You will find a log
of all this chat on the officials websites of Battle Realms.
[Ed_Del_Castillo01]: cool. if this allows, i can hang out
for another 15 min if anyone has something they didn't get to ask.x